How I Play My Level 75 Paladin / Enchanter / Druid / Wizard / Mage with Parses
Hamrok runs the level 75 daily quest in Direwind Cliffs killing Dark Root Warriors with the full 6-box (Paladin tank, Enchanter, Druid, Wizard, two Mages). Parses overlay running the whole time to compare each character's DPS contribution.
The full 6-box at level 75 takes on the Direwind Cliffs daily quest, killing Dark Root Warriors with the parser overlay running the whole fight. The Wizard dominates DPS, the upgraded Mage shows a clear lead over the unupgraded one, and the Paladin tank struggles with an outdated weapon.
Episode Summary
What happens in this run.
- Direwind Cliffs daily quest: kill 5 Dark Root Warriors.
- Six characters running together: Paladin tank, Enchanter, Druid, Wizard, and two Mages (one upgraded to level 75 spells, one still on level 70 spells for comparison).
- Mob AoE root keeps breaking auto-follow, forcing manual repositioning all the way through the cave path.
- Death at the end after pulling 6 to 7 mobs at once, confirming the 75 limits of the box.
- Parser overlay running throughout to capture per-character DPS contribution.
Parse Results
Who carries the box at level 75.
- Group average: About 3,500 sustained damage per character across the whole run.
- Wizard (Ketka): Top DPS in every fight. Almost 2x the next character. Likely the top spot for the rest of the box's lifespan.
- Mage (Soldotna, upgraded): Roughly 400 DPS ahead of the unupgraded Mage just from the level 75 spell line and earring focus.
- Mage (Holdredge, level 70 spells): Same gear and pet, no level 75 upgrades. Direct comparison point for what one tier of spells is worth.
- Pet contribution: The Mage pet ran at about half its mage's total damage. Roughly 5% of the entire group damage came from the pet alone.
- Paladin tank: Lower DPS due to a severely outdated two-handed weapon. Next priority upgrade.
Parser quirk: The Dark Root Warrior parses are getting grouped together since they share a name, so per-mob breakdowns are weird in this run.
Boxing Pain Points
Quality of life issues at this level.
- AoE root mobs: The Dark Root Warriors have an AoE root that breaks auto-follow on every pull. Almost capped magic resist makes this more frustration than threat.
- Holding aggro: Hardest part of running a Paladin tank at 75. Pet aggro is fine since it's friendly fire, but losing a caster to aggro is a wipe.
- Force spell: Considering dropping Force from the Paladin multibind. Long cast time, not pulling its weight at this level. Another heal might be a better slot.
- Servers crashed yesterday: Lost all the pets, had to resummon and reassign before the run. Mage pet management remains a constant tax on box play.
What's Next
Plans after the daily.
- 27th Anniversary: Switching focus to the 130 characters for anniversary content for the next several days. Hamrok Slays Undead returns after.
- Gear upgrades: Three Gribbles run for currency, then Broken Mirror for more upgrades. Paladin weapon is the highest priority slot.
- Old raids: Considering revisiting Velious raids like South Temple of Veeshan for free upgrades. Most slots are missing pieces that are trivial at this level.
- Berserker leveling: Power-leveling the heroic Berserker to 130 in parallel with the box.