Modern OpenGL 3+ Resources

For the past several months I have been researching modern OpenGL and finding resources has been a bit rough. The following are several tutorials / code examples that I used to learn more about creating and working with a Modern OpenGL 3.3+ context. Almost everything I found was using the old style OpenGL 1.x or 2.x methods of rendering. I hope that someone else will find this useful and save themselves a few hours of Googling to find this info.