hammackj

New Project

For the last week or so I have been prototyping a 2d roguelike in Unity3D. The sprites are from the Oryx Tiny Dungeon set. I am using Roguesharp for a lot of the internal roguelike bits. It has really allowed me to just focus on prototyping everything out in Unity3D really fast. Above is a video of the progress. Below are some newer screenshots of a in game map I am working on. The red dots are enemy locations for debugging. All of the UI elements are temporary and just for debugging purposes.

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Tagged under gamedevroguelikeunity3dturnbased

First melee animation

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My first attempt at some melee animation. You cannot see the mouse in the gif, but the sword goes in the direction of where the mouse was clicked.

Tagged under gamedevroguelikesprites

New Sprites

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I decided that the Oryx sprite pack probably wasn't going to be very viable commercially, due to the massive saturation of use. So I tried my hand at crafting my own characters. Still a lot of work to make new sprites for everything but I think the characters and monsters are the more important things to change. I added some new tile graphics to try and create a 3/4 perspective look to more or less match the character. I am fairly happy with this for the first revision.

Tagged under gamedevroguelikesprites

Lighting take 2

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Trying out the SpriteLightKit plugin, almost what I want.

Tagged under gamedevunity3droguelikelighting

Torches!

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Added some torches!

Tagged under gamedevunity3droguelike