Nothing really visual new this week so no screenshots. I did a bit of refactoring and fixed some bugs.

  • Replaced QuickSheets with SQLite4Unity
  • Initial work on a simple inventory system and supporting actions around that (Pickup/Drop/Interact)
  • Moving from a inheritance model to a composition model, not going full ECS but enough so that I am not duplicating code for every object.
  • Investigated moving to SpriteTile but didn't really like it vs the default Unity Tilemap.
  • Rewrote my FOV to use its own layer vs changing the colors of every sprite on the map.
  • Got Unity Tilemap Rule and Random tiles wired up for dungeon walls and random floor tiles

This coming sprint I am looking to finish up the conversion to the component system.