How I Play My Level 120 Berserker

A walkthrough of my level 120 EverQuest Berserker setup while three-boxing with a Warrior and Shaman. Covers disciplines, frenzy rotations, burn sequences, AoE options, the Blood Fury health mechanic, and key AAs like Juggernaut Surge and Ecliptic Rage.

An ADPS powerhouse melee class running with Warrior and Shaman support. This build focuses on the level 120 toolkit, frenzy rotations, managing the Blood Fury health threshold, and stacking burns for maximum burst DPS.

Burst melee DPS Frenzy specialist Top Tier ADPS
Axe of Xin Diabo~157k damage (3 swings)
Maiming Axe Throw~48k damage
Arcshear~27k AoE (30s reuse)

Session Overview

How the trio is wired before you touch the keyboard.

  • Role: Pure burst melee DPS. Disciplines only, no spells.
  • Support: Warrior (tank) + Shaman (heals, Panther, Epic, Torpor).
  • Focus: Frenzy rotation, Blood Fury health management, burn stacking, and AoE target decisions.
  • Note: Fully geared in level 120 equipment with all item clicks activated.

Frenzy Rotation (Core DPS)

The three frenzy abilities that form your bread and butter.

  • Oppressing Frenzy (116, Timer 12): Strikes with three frenzy attacks doing 260 damage each. Debuffs the target to take 25% more damage from frenzy and throwing attacks for 18 seconds. Use on cooldown.
  • Blinding Frenzy (120, Timer 11): Melee attacks trigger a blinding frenzy strike for 4,000 damage. Lasts 36 seconds, each strike refreshes the ability. Requires 90% health or below.
  • Buttressed Frenzy (Timer 11): Another frenzy attack for 7,800 damage. Also requires 90% health. Alternate with Blinding Frenzy on Timer 11.

Key mechanic: Timer 12 and Timer 11 frenzies alternate. Use one, and when the timer's up, use the other. Keep both rolling.

Blood Fury & Health Management

The annoying but necessary health threshold mechanic.

  • Blood Fury: Self-damage ability that drops health. One click takes you from 100% → ~87%, getting you under the 90% threshold for Blinding/Buttressed Frenzy.
  • Stinging Incision: Caps your HP at 89% while active, locking you under the 90% threshold so Blinding and Buttressed Frenzy stay enabled even through Shaman heals. Pop it during burn windows so you don't have to spam Blood Fury between heals.
  • The problem: Shaman heals (especially Shower) push you back above 90% quickly. Group Torpor ticks you back to 100%.
  • Solution: Bind Blood Fury to multiple hotkeys. Pull button (Numpad 1), spam button (Numpad 2), and debuff rotation. This way you're constantly cutting yourself between heals.
  • In group play: This mechanic puts a burden on the healer. It's frustrating but necessary for full DPS.

AoE Options (Timer 16)

Choosing between Whirl and Arcshear.

  • Vicious Whirl (Timer 16, 1min reuse): 7,200 damage to up to 12 targets. Hit for ~23k in testing.
  • Arcshear (119, Timer 16, 30s reuse): Single-target axe cut. Hit for ~27k in testing. Fewer targets but double the reuse speed.
  • Verdict: Arcshear does roughly equivalent total damage with 30s reuse vs 60s. More damage per minute unless pulling 4+ mobs regularly. Use Arcshear for most content.

Key Abilities

The rest of the discipline bar.

  • Frothing Rage: Adds a chance (27%) for two additional melee attacks with 336 base damage for 1 minute. Each successful strike can refresh the rage. Keep this rolling.
  • Phantom Assailant (100): Summons a pet that attacks your target. Never gets upgraded past 100 but still worth using on cooldown.
  • Axe of Xin Diabo: Three massive axe swings. Tested at 40k, 98k, 157k. Requires Axe of the Conqueror (summoned, 100 per pop, burns through them fast). Keep on cooldown.
  • Shared Violence: Buffs your target's target (typically the tank) with bonus damage. Significantly boosts Warrior DPS. Use on cooldown.
  • Maiming Axe Throw (Timer 10): Ranged axe throw for ~48k damage. Shares timer with Tendon Shred (snare + DoT) and Temple Shatter (stun up to 120). Pick based on situation.

Ecliptic Rage & AAs

Progressive abilities and key AAs at 120.

  • Ecliptic Rage (116): Current progressive ability. Important: Auto-grant does NOT grant Night of Shadows spells. You must buy Ecliptic Rage, Conqueror's Conjunction, and others from the vendor in Shar Vahl, Divided.
  • Juggernaut Surge (AA): Major burn AA. Stack with your discipline burns for peak DPS windows.
  • Bloodlust Aura (Passive AA): Increases crit damage. Keep maxed.

Vendor tip: If playing during Night of Shadows, go to Shar Vahl, Divided to buy the 3-4 disciplines that auto-grant skips. Don't miss these.

Hotbar Layout

How the buttons are wired for 3-boxing.

  • Numpad 1 (Pull): Blood Fury (self-damage to drop below 90%)
  • Numpad 2 (Spam): Blood Fury + core frenzy rotation
  • Numpad 3 (Debuff): Blood Fury + debuff abilities
  • Multibind: Oppressing Frenzy → Blinding Frenzy → Buttressed Frenzy → Frothing Rage → Arcshear → Axe of Xin Diabo
  • Separate cooldowns: Shared Violence, Phantom Assailant, Maiming Axe Throw

Boxing tip: Blood Fury is bound to multiple buttons so anytime you're pressing anything on your other characters, the Berserker keeps cutting himself to stay under 90% health.

Class Synergies

How the Berserker meshes with common group and box setups.

  • Warrior (tank): Shared Violence directly boosts the Warrior's DPS. Berserker generates enough aggro that the Warrior needs to actively hold. Make sure your tank is running their aggro disc.
  • Shaman: Panther and Epic buff melee damage significantly. Torpor keeps you alive but fights Blood Fury. Coordinate heal timing or accept the health yo-yo.
  • Bard: Quick Time, Fierce Eye, and Dirge amplify frenzy damage. Bard ADPS is arguably the best pairing for a Berserker's burst windows.
  • Enchanter: Haste and Auras stack well. Chromatic Haze on burn phases is massive.
  • Ranger: Group Guardian of the Forest + Berserker burns = huge spike. Ranger also benefits from Shared Violence if tanking.
  • Other Berserkers: Shared Violence doesn't stack from multiple Berserkers, so in raid settings only one needs to run it.

3-box priority: Warrior + Shaman is the bread-and-butter combo. If you add a 4th, Bard gives the biggest DPS uplift for the Berserker.

Quick Rotation Cheat Sheet

  1. Pre-pull: Blood Fury → Frothing Rage → Phantom Assailant.
  2. Engage: Oppressing Frenzy → Blinding Frenzy → Arcshear → Axe of Xin Diabo.
  3. Maintain: Keep frenzies alternating on Timer 11/12. Refresh Frothing Rage (27% chance auto-refreshes). Blood Fury between heals to stay below 90%.
  4. On cooldown: Shared Violence → Maiming Axe Throw → Phantom Assailant.
  5. Burns: Stinging Incision → Juggernaut Surge + Ecliptic Rage + all cooldowns at once for peak burst.
  6. AoE packs: Arcshear (or Vicious Whirl if 4+ targets).
YouTube Generated Transcript

Hello and welcome to how I play my level 120 Berserker. Now, uh if you watched the last video, I I think I missed an ability. Uh they’re all named the same, so it was kind of frustrating uh to me when I noticed it during this one. But if you watch the previous video, I missed I missed a skill on the 115 one. And it’s one of these frenzies, right? There are uh three frenzies. There’s a pressing frenzy which is 116, a timer 12, and then blind uh yeah, blinding frenzy, a timer 11 at 120, and then frenzy timer uh 11 at 119. Okay, so the the the tw the the timer 12 one was the one I was missing. And uh yeah, uh I think I just had moved it. Now is this still works the same way I explained in that video with uh the frenzies here, but uh uh you use one and then when the timer’s up, you’ll use the other one. But so today we’re going to talk about the the everything else, right? We’re going to talk about all this. I updated some burns. I’ve upgraded my gear to all 120 gear now. Uh he is fully decked out. And I actually clicked the uh click the items. Apparently, I did not click a single one of the uh the items I had from uh all the way from heroic levels. So, I think I think this guy started at one uh 100 I think is when we started making these videos, but uh there was definitely uh a failure there. And uh so I think it’s all good. So, let’s get into this. Uh so, disciplines, there is no spells, there’s no nothing else. It’s a very uh it’s a very uh specific kind of setup. Now, um so we have a pressing frenzy. This is 116 timer 12. This is like our bread and butter uh attack. Every 30 seconds strikes our opponent with three frenzy attacks. Now remember, we have frenzy auto skill. Frenzy is our our attack that we use. So that’s why it’s confusing there. There’s there’s four abilities with frenzy in it. I mean, I don’t know what they’re thinking there, but uh definitely it’s it’s it’s a frustration that I you know, it’s it’s a frustration, I’ll tell you that. So, strikes it with three attacks doing 260 damage each while making them uh make making them the target take an additional 25 uh% damage from frenzy and throwing attacks for 18 seconds. So, it’s a nice little debuff in there, too. Then, we have Blinding Frenzy, which allows our melee attacks to trigger trigger a blinding frenzy strike, which deals 4,000 damage, lasts for 36 seconds, and each successful strike refreshes the ability. This ability requires you to be at at or 90% health. Right now, this has been a this has been actually a problem for me. Staying at 90% health. Now, we have Blood Fury, which I have bound to two now. I have bound to numpad one. Have Nad 3. So, anytime I’m hitting a button on my other characters, it’s going to it’s going to trigger except in the multi button. Now, you’ll see we’re down to 74% health, right? So, that seems to be able to get me there. But, as soon as my shaman clicks off or like clicks off a shower, right? Let’s do shower here. Uh so you can see he’s at 70 uh 75%. So boom, shower. He might not be in range. Yeah, he’s not in range. Let’s bring him over here. So let’s do that uh one more time. So he’s at 77 now. Shower. Boom. 88. And then the next tick is going to bring it back to 100%. So, it’s hard to stay at that that health, right? So, I I have it bound to two now. Numpad one’s when I pull, right? So, that’s my pull ability. So, he’s going to frenzy. I mean, he’s going to blood fury, which will take down his health somewhat, right? Like, uh what’s it? What’s it from 100% if I just click it once? 87%. So, that gets me under 90%. Um now, theoretically, it’ll tick back up by the time I’m done cuz I’ll probably have group torpour on. Uh, so I do also have it on my debuff button. So when all my characters hit their debuffs, uh, he’s gonna just cut himself. I mean, this is a terrible mechanic in all honesty. It is. I I I don’t enjoy it at all. It’s hard to It’s hard to maintain and it puts a burden on the healer, right? Like if if my healer like actually, you know, had a burden for this, but like if you’re you’re playing in a real group at, you know, real levels, like this is, you know, to stay at that low, you’re going to you’re putting a burden on the group, right? It’s just kind of dumb. Um, but uh yeah, so you got to stay at that health for that, right? And then we have Butrist Frenzy, which uh does another frenzy attack for this one’s 7,800 damage. Uh you have to be uh 190% for this one also. And then we have pulveriz pulverizing volley which is a four uh four four throwing axes being thrown at the target I guess is the best way to describe that one. Uh I can’t really see it but you can see him like swing there. Right. Uh let’s see here smashing. So you see it does a lot of damage, right? It’s that’s kind of the uh the whole point of this. Now, uh, at 119, we got Arc Shear. Now, I’ve been using V, the vicious line, which is vicious whirl circle, whatever they all are, right? They’re all both timer 16, but uh, this one, so this one does 7,200 damage to up to 12 targets. This one does a uh, axe cut. So, I was thinking trying this one out for a little bit. I don’t like I’m not It’s hard to tell which one’s going to do more damage really. Like if I do if I hit Whirl, right? I mean, I don’t even I didn’t even see any damage for it, right? Where does this go? Spell damage maybe. Yeah. So, it hit the target for 23,000. Right. So, there’s that. And this is uh So, whirl is a one minute reuse. Shear is a 30-cond reuse. So, we’ll get back to that one here in a second uh to see. Then we have Frothing Rage. Uh by temporary uh by tempering your rage, you can hold it longer, adding a chance for you to make two additional melee attacks base damage of 336 uh for up to 1 minute. There’s a 27% chance these attacks will refresh your rage. Right? So, if we go like this, frothing rage, and that becomes over here. It’s a little buff. And so, uh, there’s a 27% chance every time we do some swack in here that we’re going to get a refresh. Uh, is it I don’t know where that’s going to actually show up, but you can see there. And the timer uh is 1 minute. It’s not going to go down because we’re in guild hall, but uh it seems to, you know, it’s producing something. We pop that, you know, it’s good to go right now. Here’s Arc Shear. Let’s click that one. And that was 27,000 till all the targets. So, it’s about equivalent. And it hits less targets. Uh which theoretically I it doesn’t really matter, I guess. But this one’s a 30 secondond reuse, so it’s doing about the same damage. So, you’re getting a little bit more damage uh for less targets. Now, I’m not pulling more than four like in all honesty. uh unless I’m doing something, you know, very special like uh you know, like I I did the I did all I did the Gribbles missions with these guys at 130 uh just to see, you know, how many tokens I would get and it’s only a thousand, but uh the the only time I would use anything with, you know, more than four targets is pulling that entire, you know, entire instance at once, right? I’m not really pulling, you know, four plus mobs in uh Shattering a Row on purpose. Like I don’t maybe when I get a little bit more gear on my warrior, but right now I’m not because they can they can hurt. I mean it’s it’s it’s it’s hurt. So I’ll be able to reuse it faster is more damage in my opinion. All right, then we have Phantom Asalent. Uh which just summons us a little like pet. can be phantom asalent. There you go. See, he’s just going to go there and swacky swack himself. Uh other melee. Now he’s doing, you know, obviously less damage, right? This is a this is only a level 100 discipline. It never gets upgraded for some reason, but uh it is there. And then we have axe of Zindia Diablo uh which does uh three ax swings 1,300700 requires an axe of the conqueror which is the new axe I believe. Yeah, axe of the conqueror right here summoned from axe of the conqueror, right? You get 100 per pop. Uh I go through them like candy. It’s actually kind of annoying. Uh, but you know, we do this access. No. And right here. So, you can see now you can’t really see. I think it was 37,000. Let’s clear that. Try that again. There we go. 40,000, 98,000, and then 157,000. So, it’s it’s a significant amount of damage, right? and uh having it on the bar on cooldown is definitely going to keep us going there. Then we have my favorite ability, shared violence. Now, this is pretty cool because it will buff the target, your target’s target of target, right? Uh with a uh damage boost. Now, this typically the tank, so your tank is going to get more damage uh from this this ability. Now, theoretically, you could you could rig it so that somebody else is the like the target of target when you use this if you were like working in some kind of organized group, but I there’s just zero chance of me ever being able to do that with the way I do it. So, this significantly boosts my warriors DPS for a little bit of time. So, it’s pretty nice. So, there uh let’s see here.8 188 more damage and then I do 500 damage more. So, it’s very nice to have. I can’t activate it in Guild Hall cuz the target dummy doesn’t get a target. So, and then we have maming axe throw uh which is timer 10. So, let’s talk about timer 10 here. I don’t think I’ve really covered this in any of the videos uh but let’s just see here. This one did 48,000 right now. The timer 10 shares uh tendon shred and temple shatter. So these are options you can put in here if you don’t like that that ability for some reason. So temple shatter stuns the opponent up to 120. Uh tendon shred will uh snare them and do some damage over time. Um your choice really. I mean I don’t think there’s much difference between any of them. I think they’re all probably balanced around that. uh you just get extra thing like a stun. So if you’re going to do like I would assume at 125, this is going to stun the the uh guy in uh final fugue. So you might be able to have some accessibility there or if you just want to stun every mob you’re fighting for whatever reason, it’s it’s an option, right? Uh stuff like that. Why is this one? Okay, there’s a reason why this isn’t in my bar. I don’t know why. I think it used to be timer 10. I think that’s something going on there, but it doesn’t matter. All right. And then we have Ecliptic Rage. Uh so this is our current level uh progressive ability. Uh we get this at uh 116. Now, if you’re playing during the shattering of row, auto grant does not auto grant night of shadow spell. So, you do need to go to Charlaval to pick up those spells. So, keep that in mind as you’re uh as you’re going through because you will have to go get those. I had to go buy I think three of I think it was only three. There might have been four, but only three. So, it was like conjunction, rage, and ar were all I remember, but there might have been another one, but you’ll have to go buy those there. Uh then we have uh some AAS. Juggernaut Surge. This is the one that turns us into a juggernaut, increasing our damage. Draw blood. So this I have here just because it is a very useful spell, but the it’s got a very uh limited act, you know, activation period, right? So this is only activated during my burns. So blinding fury or frenzied resolve, both those are my burns. So, it won’t activate unless those are active and it just moves me to melee range. Uh, on the other side of that, I have battle leap, which will put me into melee range at all times and stun level 123 mobs and does 85,000 damage. It’s a fantastic ability. You can see yourself jump in the air and do uh some nice damage. Battle leap is considered spell damage, so keep that in mind. Uh then we have binding axe which uh is a throw attack that does uh some debuffs, right? So swack on there real quick. Resisted the strike. Oh bye. All right. And then that’s a what is that? 53. Yeah. So I I upgraded this thing to 120. Uh for some reason this combat dummy is letting me upgrade. The ones on FE weren’t. So this is kind of nice. Uh then we have intimidation which triggers our uh our intimidation from our class. Let me see if I can find that one here. I think it’s going to be a passive archetype. Maybe it’s called like brutal and brutal brutal maybe. I don’t know. It’s got some there’s a there’s a there’s an a that ties to it, right? So this become I hear an intimidation right here. Decimator is intimidation, right? So this just increases our damage, right? It if it lands, it’s not going to land, I don’t think, on these combat dummies for some reason, but whatever. Oh, yeah. 20 minutes later, it landed. All right. So that, you know, that gets on there. That’s a debuff. Increases our frenzy damage. So, our auto attack that we have going on uh for 30 seconds and uh has a chance to make them not do anything, which is actually really nice. In all honesty, that is a very nice thing. If it’s hard to tell on the the shattering row mobs, but on the outer brood dragons, they would have a they had a special animation for when they’re they’re stunned, right? and the all the different intimidations from my uh I think my monk and I don’t think the warrior has one and this guy would it just cause this cause them to like look like they’re you know stunned right and it just saves so much outcoming damage onto your tank it’s really nice uh I don’t think it’s ever lasted 10 seconds but it’s hard to say there Now, uh, let’s see. There’s a few other things to talk about. Uh, like that’s the multivine. That’s my rotation. That’s all I spam those every on cool down. Now, I don’t Maybe I didn’t upgrade this one. Yeah, Nights Calming. That’s the one there. I don’t use it, so it doesn’t matter. Uh, night’s calming. Just a way to get some endurance back. Uh, primal uh retaliation. This is another one for getting endurance back. Uh, this one will give me a chance. So, this is weird. Execute a early series of relative strikes, uh, retaliative strikes, slashing your target three times with a base damage of 537 and modifying your dodge ability by 300% for 1 minute. This ability requires you to be at um, 90 lower than 90% health, right? Uh, actually that description is different than what I read on the last one. Let me see. Premature right now. Yeah, I’m going to actually move that to my multi mine. I don’t see any Is there like a reason why I don’t have it in there? Frenzy resolve. What’s Frenzy Resolve? Same thing. All right, let’s put that in the multivine. I don’t know why it isn’t in there. Uh but uh now it is. I thought this was a different ability altogether. I don’t know what I was reading when I clicked on that. All right. Then we have communion of blood which will consume 7500 health um to give us back endurance. So that is an endurance regen. I do not I do not have that in the multiplay. I haven’t even noticed his endurance being too low anyway. uh with the monk and uh the bard. It seems to be working out pretty well in all honesty. Uh let’s see here. Swift punch. What is this one? Uh yeah, this one was weird. You can’t be in combat to use it, so it’s kind of useless for me. Uh vicious world. That’s just swap swap with arc arc uh shear if I need it. Unyielding discipline uh lets you take a little less damage. Reckless uh repost all attacks. So these are kind of like defensive. Bloodthirst uh fills uh feel fills the nearby enemies with rage. The rage will increase their melee damage considerably. Don’t know why is that not stacked with this one. Right. Carnage for one. Oh yeah, it’s a 30 minute reuse. That needs to go over here. I don’t know why I didn’t have it there, but but uh so I’m I’ve like run out of buttons and uh I’m still learning this class. So that’s kind of why we’re kind of switching things as I go through it here. Every time I go through I kind of see something new. So this one right here. Now we’ll talk about the burn in just a second as we get through that. So ritual sacrification. Yeah, it’s not. Okay, there we go. That’s uh that’s better. All right. So, my burn currently uh for seven is Silent Strikes, Focused, uh Furious Rampage, Desperation, Blinding Fury, Spire of the Juggernaut. Those all increase my damage. Like, I’m not going to read each of those again. Uh that’s all they do. Then we have Mangling Discipline. See if I can find these things here. Oh, yeah. It’s right here. Uh this is a 108 one. I don’t think it got upgraded at all. Uh yeah, it’s like the only one. So that just increases my damage. Avenging Flurry, Blood Pack, Reckless Abandon, uh Rage. So that’s even more. Now, Reckless Abandon is a new one I added. I don’t know when I got this. I just noticed it. I literally just noticed it uh earlier today. So, consumes 10% of my maximum health instantly in additional 2% every 6 seconds. Well, that increases my base melee damage by 79%. For one minute, so very nice burn right there. Uh, then we have a a number three. So, we have battlecry, frenzied resolve. This way, is that in there twice? Frenzy resolve. No. Okay. Frenzy resolve. Savage spirit. Use item 17. So, 17. The chest plate was on burn two before I moved it to burn three for that other one. Um, and then brutal discipline. So, it’s there. And then we got more. We have I have the glyph here uh for when we we start spending those. Like my bard and my warrior and my monk are almost dead. Spending those on pretty much any burn at this point. Uh, but this guy is not there yet. But when he is there, this will be the glyph button zero, which will do that. It’ll do untamed rage, which is another one I think we added. See if we can find that. That’s an aa uh in tamed rage. Consumes 1% of your maximum health every 6 seconds to increase my double attack over haste and attack power and accuracy. So, another huge uh boost there. And then we have Blood Thirst, the one we just added, which is a a group buff, I think. So, it’s a very nice, very nice there. Uh, we’re running out of slots. I don’t like the some consolidation would be nice. Uh, like I don’t know why there’s three different things called frenzy. I think they could all just be changed to frenzy and call it a day. Uh, merge all the abilities. I mean, just kind of ridic ridiculous that there’s three things with the same kind of name. So, it’s kind of weird. Um, but that is uh that is the burn. I’m uh I’m still I’m still learning this class and I’m having I’m having a good time at it. Uh I like that I don’t have to move him around, right? Like my monk, I have to move him constantly. This guy, he battle leaps right into combat and he is good to go. All I have to do sometimes is like turn him, right? He can like attack like if we look at this, right? Like the angle of attack, right? So he’s not attacking there, but he can attack from there, right? Like it’s uh it’s pretty interest. Come on, buddy. There we go. So you can kind of see that I don’t have to really like that frontal arc is very uh generous. So you don’t have to really be that accurate on where you position cuz they’re not rogues, right? So it’s it’s works out pretty well in all honesty. Uh I rarely have to move him around. I just look at his animation. If he’s swinging, he’s doing his job. I don’t really care other than that. Um, now that you know, obviously since he’s a box, he’s uh going to get lower damage than like say a normal playing one just because like with my monk, he’s he does a lot of damage, but unless I set him up in the perfect position, my warrior will probably outdamage him most of the time. So, just something to think about there. But the the biggest issue I’m having right now is keeping this guy under 90% health. And you know, I’m hitting two a lot. You know, like the problem is if I put it in my multi, I’d be dead faster than I could heal. Uh so that’s a that’s a big problem there. I wish I wish this whole 90% thing didn’t exist cuz it’s it is kind of frustratingly annoying uh when it comes to uh you know, putting a burden, right? Yeah. Now my now my shaman has to heal this guy, right? Let’s just do ghost of renewal. And there we go. ghost and renewal. Plus, I got luminary syn energy. So, all the heals that land on me are going to be even bigger. Now, look how much I’m health I’m getting back every tick. Look at that. Like 20% of my health every tick from torpour right now. I only have 537,000 or 39,000 hit points at the moment. I’d potentially seeing this getting higher when I get augs cuz like right now I have almost no AUGs at all. Right. Um, we’re uh I’m working on currency in the Laurian Laurens in and the uh the new expansion. So hopefully I’ll be able to buy some hogs for that. I do have all the all the other all the mission hogs I believe at this point. So 130 we’ll be able to do that. But uh definitely that is a weak point in this build at the moment is not having augs. But uh so far so good. So that is uh that is that is my 120 Berserker. Obviously there there can be still room for improvement as you can see that I you know I change things on the fly um as I think about things and stuff like that. It’s it’s all different things I change. So uh oh yeah another ability we we did pick up is devastating assault. I don’t know when we got this but uh it is another uh AoE. So this will um all my primary rounds will hit on all targets. So that gives us three AOE attacks. Braxy owl, uh furious rampage, and devastating assault. Uh I believe the monk has uh devastating assault and destructive force. So uh definitely kind of nice on the uh candlework mission, right? Right. with the five guys. Uh I just pop all the AOE stuff on the monk and the berserker while my warrior has full AoE and then they kind of go down a little bit quicker. Uh it’s pretty nice. So, uh very useful thing there. But that is that that is how I that’s how I play this guy. Um there’s no not going to be a group video with him. Uh if you want to see him in action, just watch any of the streams. Uh he’s there and he gets played. Uh I’ll be playing him uh probably for like the next month. All right. Like once he gets 130, I might retire him for uh a caster just because I I’m I’m don’t I’m trying to reduce my group to what my paladin group is is pretty much what it is. cuz uh it’s just too much movement and too much effort to uh to do stuff like moving like moving these guys into melee range almost feels pointless sometimes because the mob is dead by the time I get all the guys into melee range in the correct angle. It is it is actually kind of frustrating because the mobs just die so fast. Now, you know, that’s a combination of, you know, the level of the gear and all that stuff. But right now, it’s it’s it’s almost a little too annoying that the second I get the monk into melee range, the mob dies, right? Like, I don’t even move my bard into melee range anymore. I just mount her up and let her sing her songs and just stand there. If the mob gets in melee range, she’ll hit it. But you know there’s no effort on me my part to do that. So uh definitely uh definitely a challenge. But uh that’s that that is how I play my 120 Berserker. Obviously there’ll be a 125 and 130 version of this video coming out. Hopefully I’ve refined him a little bit more along the way. So if you’re watching this uh you know if this video came out months ago, look for the newer video. It’s probably going to be uh more updated, but thank you very much for watching and please have a fantastic Okay.