EverQuest Legends Beta
The pre-order beta run: solo named kills at every difficulty, faction grinds, and the class combinations that made them work, before launch reset it all.
Episode guide
31 episodes in this series.
- Episode 37
The Dead Faction
Jun 17, 2026EverQuest Legends BetaFarming the Dead faction in Neriak for the Reaper of the Dead quest, by killing one enchanter on repeat across picks. Includes what it costs you elsewhere and how to get that back.
- Episode 35
Reaper of the Dead (SK PR Click)
Jun 18, 2026EverQuest Legends BetaThe Shadowknight route to a clickable Promised Renewal: a note from a Neriak toll booth, three mallet pieces out of Befallen, and a faction wall at the very end that no illusion will get you past.
- Episode 33
Befallen WAR / MNK / CLR 10 to 19
Jun 20, 2026EverQuest Legends BetaA full clear of the Befallen revamp from 10 to 19 on Warrior, Monk and Cleric. The keys and their three inconsistent rules, why you should bank your motes rather than spend them here, and what I learned about monks having never played one.
- Episode 32
Cazic Thule - SK / SHM / NEC - d0,d1,d2 solo
Jun 21, 2026EverQuest Legends BetaCazic Thule on Shadowknight, Shaman and Necromancer, climbing difficulties until it stops working. Zero is easy, one is harder than two because he negates life, and three ends with me perma-stunned in the trash before ever reaching him.
- Episode 31
Cazic Thule - WAR / BRD / CLR - d3 solo
Jun 22, 2026EverQuest Legends BetaCazic Thule at difficulty three on Warrior, Cleric and Bard, the build I intend to go live with. No stance dancing, a parser showing the off hand is only 8 percent of my damage, and two AAs I should have bought sooner.
- Episode 30
Cazic Thule - WAR / BRD / CLR - d4 solo
Jun 23, 2026EverQuest Legends BetaCazic Thule at difficulty four on Warrior, Bard and Cleric, the hardest kill on the channel so far. Defensive stance stops holding, endurance drains in a way I had not seen, and it comes down to whether my mana outlasts his health.
- Episode 29
June 23, 2026 Natch Potes
Jun 23, 2026EverQuest Legends BetaSolo Plane of Sky finally works, the weapon nerf is reverted, instance charges arrive, and the whole zone experience table is rebalanced to push people out of dungeons into an open world I do not think has anywhere worth levelling past 40.
- Episode 28
Master Yael - WAR / CLR / NEC - d0,d1,d2,d3,d4 solo
Jun 24, 2026EverQuest Legends BetaA viewer build request tested cold on Master Yael at difficulty four: Warrior, Cleric and Necromancer, no practice run. It wins comfortably, and I fought most of it without noticing I had no main hand weapon equipped.
- Episode 27
Agnostic Deity Unlock
Jun 25, 2026EverQuest Legends BetaRenouncing your faith takes about twenty minutes: hail the emissary on the Oasis docks, then kill Cazic Thule and Innoruuk at difficulty zero. The reward is a 200 point lift to your faction caps.
- Episode 26
Cazic Thule - WAR / CLR / NEC - d4 solo
Jun 26, 2026EverQuest Legends BetaCazic Thule at difficulty four on Warrior, Cleric and Necromancer, entered by accident when I set up for a two. Resists decide the fight, Envenomed Bolt carries it, and it ends on 1 percent health and 2 percent mana.
- Episode 25
Knights of Truth - Faction
Jun 27, 2026EverQuest Legends BetaMaxing Knights of Truth in one sitting by handing Tumpy Tonics to Gorth Bearsoul in East Freeport. He only spawns overnight, which is the part that costs people time.
- Episode 24
Priests of Life - Faction
Jun 27, 2026EverQuest Legends BetaGetting Priests of Life to warmly for SoulFire, including the Flesh to Bone trick that turned a fifty platinum stack of meat into a thousand Bone Chips before it was nerfed on live, and how to hand them in when the NPC scowls at your race.
- Episode 23
Innoruuk - SK / NEC / SHM - d4 solo
Jun 28, 2026EverQuest Legends BetaInnoruuk at difficulty four on Shadowknight, Shaman and Necromancer, with no cleric and no heal cast all fight. The opening order, the over channel and Arcane Mastery swap, and a parser breakdown showing why most build optimisation does not matter.
- Episode 22
Innoruuk - WAR / BRD / CLR - d4 solo
Jun 29, 2026EverQuest Legends BetaInnoruuk at difficulty four on Warrior, Cleric and Bard with no slow beyond the Bard song. The root spam that makes the fight long rather than hard, a full parser breakdown, and why mediocre damage is the deliberate trade.
- Episode 21
June 29, 2026 Natch Potes
Jun 30, 2026EverQuest Legends BetaThe last closed beta patch, demonstrated in game rather than read. The new stance window, the spell upgrade system, new druid and shaman heal lines, and Promise Renewal going to 5,000 healing for 802 mana.
- Episode 20
Najena WAR / CLR / BST 10 to 18
Jun 30, 2026EverQuest Legends BetaA full clear of the Najena revamp from 10 to 18 on Warrior, Cleric and Beastlord. Journeyman's Boots are back, the gear beats zones twice the level, and two setup choices I got wrong: entering at 10, and turning respawns on.
- Episode 18
My Plans for the Pre Order Beta - Everquest Legends
Jul 1, 2026EverQuest Legends BetaA full levelling route from level one to the raid bosses, plus the class-picking argument for anyone new to EverQuest. Why I primary Shaman, warrior against shadowknight, and the case that Drain Soul is the best spell in the game.
- Episode 19
Producers Letter June 30, 2026
Jul 1, 2026EverQuest Legends BetaThe letter that opened the pre-order beta. July 1st at noon Pacific, which servers to avoid if you want in quickly, the roadmap tease with Kunark in the winter, and my advice not to take the day off.
- Episode 17
Plane of Sky
Jul 2, 2026EverQuest Legends BetaA four hour solo clear of Plane of Sky on Warrior, Cleric and Bard. Every island and boss, the kill orders that matter, the nine minute snare and the perma-stun I want deleted, and a parser breakdown of where the damage actually came from.
- Episode 16
The Tutorial
Jul 3, 2026EverQuest Legends BetaThe full new character tutorial, done properly for the first time. Four short errands for Boots of the Long Road, which carry a 40 velocity speed clicky at level one, and a lesson in item merging that pays off all game.
- Episode 15
Deepwater Knights - Faction
Jul 4, 2026EverQuest Legends BetaGrinding Deepwater Knights in Paineel for Fiery Avenger, at ten faction a kill against a four thousand point hole. Includes the one named worth a hundred and why the wiki's advice is wrong.
- Episode 14
SoulFire (PAL PR Click)
Jul 5, 2026EverQuest Legends BetaThe full SoulFire quest run start to finish as an Iksar, about three hours once the faction is done. A detective story through both Freeports for a sword with a clickable Promised Renewal at level 40.
- Episode 13
Fiery Avenger
Jul 6, 2026EverQuest Legends BetaThe Paladin sword line after SoulFire: two dragon books and a thousand platinum become the Book of Scale, which buys Miragul's Phylactery, which spawns a lich in Everfrost worth his head and robe. Then Plane of Sky, and the invisibility bug that silently eats your turn in.
- Episode 12
Gukin' Around - Everquest Legends Pre Order Beta
Jul 7, 2026EverQuest Legends BetaA casual Guk grind at 28 that turns into the best build talk of the beta run. The experience nerf and the halved storage, exactly which AAs I buy and in what order, and a case that the game's itemisation is upside down.
- Episode 11
Producers Letter June 8, 2026
Jul 10, 2026EverQuest Legends BetaThe producer's letter that laid out the in-game shop, read line by line with prices attached. Which items are no-ops you can earn in game, why storage and loadout slots are the only things I will buy, and the one item I argue should not exist.
- Episode 10
July 7, 2026 Natch Potes
Jul 11, 2026EverQuest Legends BetaInstance repairs after the infrastructure move, spell tiering phase two landing on pets, charmed pets finally able to wear gear, and a sustained argument that shaman buffs should lose their negative effects at rank 10 the way items already do.
- Episode 9
July 14, 2026 Natch Potes
Jul 14, 2026EverQuest Legends BetaThe last beta patch before the week of downtime. Crushbone and Lair of the Splitpaw both rebuilt, motes made untradeable in a way that ends the server economy, and single player experience rates confirmed unchanged.
- Episode 8
Splitpawn Lair SHM / SK / NEC 41 to 42
Jul 15, 2026EverQuest Legends BetaA full clear of Splitpaw Lair on revamp day at level 41. Every named mapped, the chain-stunning gnoll casters that killed me twice, the shields worth taking, and a sustained argument that the experience here does not keep pace with Guk.
- Episode 7
Crushbone SHM / SK / WIZ 14 to 15
Jul 16, 2026EverQuest Legends BetaA full clear of the revamped Crushbone at level 14, instanced at difficulty 1 so nothing flees. Every route in, the named that the game never flags as named, the wood elf faction grind, and the clicky damage shield that is the only real reason to come.
- Episode 6
The "BEST" Start - Everquest Legends
Jul 17, 2026EverQuest Legends BetaThe case for starting Iksar: every guild master, every caster and hybrid spell vendor, the bank and the mote trader in one hub, opening onto North Ro with ports to Hate and Sky either side of you.
- Episode 5
Kedge Keep SHM / SK / NEC - 42
Jul 20, 2026EverQuest Legends BetaTesting whether Kedge Keep is worth levelling in at 42. It reportedly has no experience penalty, and it still is not worth the effort. Ends with three mermaids and a scramble for air.